Design, prototyping & design systems
How this is scored
The making itself: vector and layout tools, interactive prototypes, and the shared components, styles and tokens that keep a company's products and materials consistent — judged on what the feature and help pages document, not on showcase images.
0 — A single-purpose editor with no reusable components, no shared styles and no prototyping.
3 — Templates and basic shapes or layouts, with styles saved per file only and prototyping limited to linking screens.
5 — Reusable components and shared styles across files, responsive or auto layout, clickable prototypes with transitions, and team libraries that update where they are used.
8 — A design system managed in the tool: variables or tokens for colour, type and spacing with modes or themes, component variants and properties, prototypes with conditional logic, and library change notes with versions.
10 — The design system is a governed product: library releases versioned and reviewable, token export in a documented format for development, usage analytics per component, and accessibility checks such as contrast built into the editor.
The Frontend Engineer
The content-templates story is real — import from Adobe InDesign, Photoshop or Illustrator or build directly in CELUM, from social banners to product sheets, with a WYSIWYG editor and a widget-based page builder — but this is template filling, not design tooling. I found no public information on components, variants, colour/type/spacing tokens or any prototyping, let alone a documented token export for development. These pages show template production, not design-system management. 5 6 10